And when that fails start to eliminate mods.Įventually you will find a working combination. When that fails try to change the load order. To find where the loading process failed I would suggest to add each mod one at a time. Wad 19: UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 ago You could fix the incorrect value yourself by opening the the pk3 with winrar or 7zip, then fixing two typose in blood.txt. But I'll probably delete it soon and stick with zanundrum\ lampenpam 5 yr. Wad 18: UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 However, I've already got a working GZDOOM that is older, so it affects him more than me. Wad 5: Project_Brutality-master.pk3:titlemap.wad Can the same thing be done with existing features? If not, then you may suggest a dedicated feature that would remove the need for ConsoleCommand.GZDoom version g4.8.1 (1b6cea0ad2084568836ef46a258395d5f26a2df3)Ĭommand line: C:\Program Files (x86)\gzdoom\gzdoom.exe -iwad C:\Users\REEEKIDXD\Desktop\Project Brutality\iwads\DOOM.WAD -skill 1 map MAP01 -file C:\Users\REEEKIDXD\Desktop\Project Brutality\Project_Brutality-master.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\Liquid texture pack v5.1\LTP V5.1.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\DTHP PBR Updated.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\DoorsOpenSlowlyAndStayOpen.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\PB3.0 FootPrints.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\RealGore Updated.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\''DraugraK's BEEFY Sounds''.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\DoomMetal - Ultimate Edition\DoomMetal TNT Edition.wad C:\Users\REEEKIDXD\Desktop\Project Brutality\DoomMetal - Ultimate Edition\DoomMetal Ultimate Edition.wad C:\Users\REEEKIDXD\Desktop\Project Brutality\visor 2019\UDV_v2.13_A_BASE.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\visor 2019\UDV_v2.13_B_VISOR_Alt_1.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\visor 2019\UDV_v2.13_B_VISOR_Alt_2.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\visor 2019\UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\visor 2019\UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 C:\Users\REEEKIDXD\Desktop\Project Brutality\visor 2019\UDV_v2.13_C_SFX_Ambient.pk3 An example would be a script that changes various CVARs, overwriting the user settings.įor this reason, do NOT request this feature again!Ī much better approach is to look at what you are attempting to do through the use of scripted console commands. Because ConsoleCommand gives map authors access to the player's settings, it could easily be abused. However it has been declined by the developers due to security risks. Print(s:"Hey look at that thing in the distance!") ĬonsoleCommand has often (7 times at least) been requested to be implemented into ZDoom. This example changes the player's FOV to 30 temporarily to zoom in on something. The following commands may not be used with ConsoleCommand. It cannot execute more then one command per call though. This can be used to change user settings and execute commands only available from the console. Void ConsoleCommand (str console command)ĬonsoleCommand causes the player who activated the script to execute a console command as if he/she dropped the console and typed in the specified command. To see all of Skulltag's specific features, see Skulltag features. Warning: This feature is Skulltag specific, and is not compatible with ZDoom!
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